﻿package frEngine.shader.registType
{
    import baseEngine.core.*;
    import frEngine.shader.registType.base.*;

    public class FsParam extends RegistParam
    {

        public function FsParam(param1:int, param2:String, param3:Texture3D)
        {
            super("fs" + param1, param1, param2, param3);
            return;
        }// end function

        public function clone() : FsParam
        {
            return new FsParam(this.index, this.paramName, null);
        }// end function

    }
}
